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Thread Statistics | Show CCP posts - 2 post(s) |

Lord Zim
1526
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Posted - 2012.09.25 12:44:00 -
[1] - Quote
Souisa wrote:After hearing about the warp to zero skill that you could train to improve the autopilot i think i kinda like the idea. Basically you will train a skill, which at level 5 will have increased the precision of your autopilot with 10km. This means you will land approximately 5km from gates or stations when autopiloting No. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1527
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Posted - 2012.09.25 13:44:00 -
[2] - Quote
Souisa wrote:Whats wrong with being AFK? Nothing wrong with being AFK, but it'll come at an efficiency penalty. Hence warping to 15km off. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1528
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Posted - 2012.09.25 13:47:00 -
[3] - Quote
Souisa wrote:Is there any reason to penalize it then? Yes. You're putting less effort in, you get less efficiency out.
Just like with PI. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1528
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Posted - 2012.09.25 14:01:00 -
[4] - Quote
Souisa wrote:Thats not really a reason to penalize travel, but even so, with the skill implemented the fastest way to travel would still be manual There's no reason to reward people being AFK either. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1528
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Posted - 2012.09.25 15:17:00 -
[5] - Quote
Alua Oresson wrote:So, I take it here isn't the right place to bring up making everyone land at least 15km from every gate? I, too, want to spend all my time making bookmarks 15km behind the gate, just like we did in the old days.
It was so much fun. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1528
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Posted - 2012.09.25 15:20:00 -
[6] - Quote
Also I'm sure CCP loved it whenever players copied all of these bookmarks to sell to other players.
As did the SQL server.
So much fun, let's do this. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1553
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Posted - 2012.09.27 08:16:00 -
[7] - Quote
Roderick Grey wrote:Idris Helion wrote:Roderick Grey wrote:I'm all for it tbh. Why shouldn't this change? Unless you people actually enjoy sitting at your computers pushing jump every minute. I actually like to play the game I'm playing. But maybe that's just me. If you consider manually flying 30 jumps fun then that's fine by me, however I don't see why you should have to punish everyone else for not wanting to waste their time navigating high-sec gates. Nobody's stopping you from not wasting your time navigating hisec gates, it just won't be very effective. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1553
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Posted - 2012.09.27 08:55:00 -
[8] - Quote
You already have an autopilot which'll automatically dock you in a station, so you don't have to spend any time at all in-game when travelling from point A to point B. What is problem? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1553
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Posted - 2012.09.27 09:31:00 -
[9] - Quote
And travelling in eve is one of the key ingredients of eve. Hauling things around takes time, some people want to spend less time hauling things around, so when they're down south they go to amarr instead of jita. Reducing travel time would reduce the incentive to go to Amarr. This is bad.
If anything, travel time should be increased. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1554
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Posted - 2012.09.27 09:48:00 -
[10] - Quote
It sucks so much because AFK gameplay shouldn't be equal to non-AFK gameplay. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1554
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Posted - 2012.09.27 09:55:00 -
[11] - Quote
Souisa wrote:That is very interesting. What do you think about someone putting up a market order, for up to 3 months and only checking up on it once or twice a week They tend to not sell much, unless some dweeb buys in bulk. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1555
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Posted - 2012.09.27 10:04:00 -
[12] - Quote
So today's situation is perfect, then. What is problem? vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1555
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Posted - 2012.09.27 10:55:00 -
[13] - Quote
Souisa wrote:and the auto-pilot by default is too slow It is not. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1555
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Posted - 2012.09.27 10:56:00 -
[14] - Quote
Eugene Kerner wrote:..and remove mandatory local entirely...create comunication "frequencies" where you can register and comunicate if you like to and want to have informations... Get out. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1555
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Posted - 2012.09.27 11:04:00 -
[15] - Quote
Deal with it. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1555
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Posted - 2012.09.27 11:08:00 -
[16] - Quote
I use autopilot when I send my alts to various trade hubs while making supper. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1555
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Posted - 2012.09.27 16:48:00 -
[17] - Quote
Yeah, no. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1555
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Posted - 2012.09.27 17:15:00 -
[18] - Quote
Still: nope. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1556
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Posted - 2012.09.27 19:59:00 -
[19] - Quote
Actually, no, it's about telling you to deal with landing 15km off. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1556
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Posted - 2012.09.27 20:06:00 -
[20] - Quote
Nope. There'll be 15km, because this skill will never appear in the game. Ever. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1563
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Posted - 2012.10.02 12:30:00 -
[21] - Quote
Roderick Grey wrote:I don't understand how this is rewarding AFK play, manually flying is and would still be quicker and safer than auto piloting. This change would be rewarding AFK play, by making it less detrimental than today's system. I see absolutely no need for this. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1566
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Posted - 2012.10.02 15:57:00 -
[22] - Quote
Roderick Grey wrote:You mean besides making travel less of a bore? Being able to do more faster? Want to do more? Travel manually. Want to be less bored? Autopilot and do something else. Moving resources is supposed to be an undertaking. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1567
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Posted - 2012.10.02 17:49:00 -
[23] - Quote
Souisa wrote:Tbh there is no reason this skill shouldnt be implemented because autopilot is useless atm. unless you are afk There's no reason this skill should be implemented, because autopilot lets you do stuff while not playing. This doesn't mean it should be even remotely efficient. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1568
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Posted - 2012.10.03 01:27:00 -
[24] - Quote
Souisa wrote:Tbh. autopilot sucks atm because its so slow, no-one would use it unless they are afk That's right, nobody uses it unless they're afk, because they use it so they can go afk. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1568
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Posted - 2012.10.03 01:36:00 -
[25] - Quote
Souisa wrote:I think people use it to avoid the relentless clicking, but its so slow its only viable if you are Afk Nope, they use it so they can go afk. 2 clicks pr gate isn't "relentless". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1568
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Posted - 2012.10.03 01:39:00 -
[26] - Quote
Souisa wrote:Btw. its not just 2 clicks per jump, its checking warp status, window tabbing etc. all in all its just sucky and there should be a skill to improve autopilot It's 2 clicks. You select the gate or station in the overview, and you press D. It isn't sucky, and there shouldn't be a skill to improve autopilot. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1568
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Posted - 2012.10.03 01:46:00 -
[27] - Quote
Souisa wrote:The thing is if auto pilot was able to be improved, though not to the point it was superior to manual travel, people who dont need to get from a to b in a hurry gets time to focus on other activities. Would be nice with an actual useful autopilot :) People who don't need to get from a to b in a hurry can use the autopilot to do exactly that, right now. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1568
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Posted - 2012.10.03 01:57:00 -
[28] - Quote
Commander Ted wrote:Because forcing you to click a stupid button every few minutes isn't hard its tedious. Making PvP mechanics simplified is making the game to easy. Making it so I don't have to click a button on my computer ever minute so i can get to where i need to drop off my badger full of cargo while i take a dump isn't. Good news: this functionality is already in the game! Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1569
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Posted - 2012.10.03 02:31:00 -
[29] - Quote
Souisa wrote:However, the current autopilot is way to slow to be considered by anyone who is not able to be logged in 24/7 Good news: you don't have to be logged in 24/7 to use the autopilot. I've used it tons of times while moving a freighter, while I went to make supper. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1569
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Posted - 2012.10.03 07:41:00 -
[30] - Quote
Roderick Grey wrote:Lord Zim wrote:Roderick Grey wrote:You mean besides making travel less of a bore? Being able to do more faster? Want to do more? Travel manually. Want to be less bored? Autopilot and do something else. Moving resources is supposed to be an undertaking. Dedicating more time to something doesn't free it up. Travelling manually frees up more time to do whatever it is you were travelling to your destination for. Travelling via autopilot frees up more time to do things away from the game, while still getting to your destination.
Choose your poison. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1572
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Posted - 2012.10.03 11:26:00 -
[31] - Quote
Roderick Grey wrote:And it would be one of the highest crimes to tweak it abit for those wanted to invest in a faster autopilot? Considering we're talking about buffing AFK play, yes. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1580
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Posted - 2012.10.04 02:01:00 -
[32] - Quote
Souisa wrote:Why is traveling long distances supposed to be a pain in the ass? Because, space is vast, and moving things around isn't supposed to be something you do on a complete whim.
Souisa wrote:Regardless, with this skill implemented, the longer you travel, the longer it takes And without this skill implemented, the longer you travel, the longer it takes. You'll still get there without doing any work whatsoever (as if 2 clicks pr jump is "a lot of work"). Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1580
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Posted - 2012.10.04 02:07:00 -
[33] - Quote
There aren't any pros. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1580
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Posted - 2012.10.04 07:17:00 -
[34] - Quote
Buffing AFK gameplay is not a benefit. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1581
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Posted - 2012.10.04 11:15:00 -
[35] - Quote
No, we're not giving an alternative to manual travel, it already exists. And you do arrive "in a timely manner". It's working just fine as it is. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1581
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Posted - 2012.10.04 13:55:00 -
[36] - Quote
If you find travel to be "demotivating", then maybe EVE isn't the game for you. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1583
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Posted - 2012.10.04 13:59:00 -
[37] - Quote
Activate autopilot, watch movie. Voila, enjoyable and convenient. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1583
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Posted - 2012.10.04 14:05:00 -
[38] - Quote
Because space is big and you don't want to put in the effort to make it go quicker. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1583
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Posted - 2012.10.04 14:37:00 -
[39] - Quote
I want to be able to train up a skill to instantly move my stuff around in new eden. This way I can buy something cheap in jita and sell it expensively in amarr. Since it's a skill which we could train, surely it wouldn't be dumbing down the game or homogenizing the hisec economy. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1583
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Posted - 2012.10.04 14:53:00 -
[40] - Quote
If travelling is something which you find boring enough to bot, then maybe EVE isn't for you.
I'm sure CCP Sreegs would help you with that problem soon enough. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1583
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Posted - 2012.10.04 14:59:00 -
[41] - Quote
Travelling isn't that boring. If you really find travelling boring enough to bot, then maybe EVE isn't for you. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1583
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Posted - 2012.10.04 15:10:00 -
[42] - Quote
Souisa wrote:Please provide some specifics, in what area of the game would this skill have a negative impact?
Nikk Narrel wrote:In the case of EVE, they have two specific flaws:
Devalues manual piloting by making AFK piloting 2/3 more efficient than previous. (At max skill I believe it was that the warp distance would shrink from 15KM to 5KM) Automating game play, especially in a manner that reduces travel time designed to be significant, effectively trivializes travel to a degree.
Remove PvP opportunities for ships intended to have risk. That freighter / hauler / <frequently long distance traveling ship here> was designed and balanced with this travel liability as a factor. Gameplay perspective, it is slow to give potential attackers time to consider it, scan it, and plan ambushes for it. THAT is one of the big reasons high value cargo is often manually piloted. By trading in that effort, you are able to protect your ship and cargo far better. Add in actual support teamwork for defense and webbed aligning, and your big ship can move very quickly.
I'll also add even further homogenization of the eve economy to that list. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
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